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Assassin's Greed PDF Print E-mail
Written by Lutzifer   
Montag, 15 März 2010

I know i’m late to the party with commentary on the game’s draconian protection, but nevertheless I need to let of some steam. And I’m not talking about valve’s download platform that introduced the idea of an always-online copy protection. My gripes aren’t even with the protection itself, but rather with the concept of the protection and its PR strategy.

Last Updated ( Montag, 15 März 2010 )
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Th.o.R. #3: the numbers game PDF Print E-mail
Written by Lutzifer   
Montag, 23 Juni 2008

Subjectiveness is subjectiveness, no matter how you put it. Especially if you assign an arbitrary number to it, that tends to look suspiciously objective to the untrained eye at first. This article about game-reviews seems to think otherwise though, but doesnt actually explain in any way or form how the judging-process is made more objective by splitting the reviewers subjective (!) evaluation into two of those pesky little opinions about a game. Yet, he hits all the right marks throughout his article, when it comes to corroborating the value of judging both gameplay and storyline to come to a good judgement of a games "subjective" worth. He adds yet another little touch of pseudo-objectiveness by replacing the term gameplay in his article with "ludologists point of view", which adds to my gut-feeling that the reasoning is somewhat obscurantist. In my opinion - as already stated in another one of my Thoughts on Reviewing - reviewers and critics should embrace their subjectiveness to a point, where they can monitor their likes and dislikes and make better professional recommendations based upon how they react to games on an emotional level. It still not objective, but you should be able to assign a number to that emotional response that will most likely resonate more with readers than trying to objectify your experience, which only leads to less fun with the games anyways.

Since human judgement between different dimensions breaks down to a maximum of five value levels per dimension on which items are judged against each other, it makes sense to also use a scoring system that reflects that. For example going with the following should be sufficient to give a reader an understanding of the relative value of a game: really bad, bad, decent, good, great game. Look ma, no numbers! Do that for gameplay and narrative and we are halfway there =)

Still, he is right. Art can be judged objectively. But not in the way he proposes and / or wishes for.

So, what are objective measures one could try to force upon video games as an artform?

Last Updated ( Montag, 23 Juni 2008 )
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I actually dont wanna be that guy... PDF Print E-mail
Written by Lutzifer   
Donnerstag, 19 Juni 2008

I stayed away from that game "I wanna be the guy" after i checked out the demo some time ago and decided that i didnt want to go through a difficult and brutal plattformer again, because of the pretty high levels of frustration that come with those. But watching somebody else actually go through all the torture and feel all the rage and brutality second-hand by watching him fail, was funny and also kind of rewarding as you get to see somebody else actually beat the game. The whole thing is about 25 youtube videos, so be prepared to lose at least a day to it, if you want to watch them all....

Last Updated ( Montag, 23 Juni 2008 )
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21:18'50" PDF Print E-mail
Written by Lutzifer   
Donnerstag, 19 Juni 2008

This is a true gem! My girlfriend has a radio-controlled digital clock, that not only DOESNT SHOW THE RIGHT TIME - oh no - it also actually STOPPED at 21:18'50 like it was just another ordinary analog clock. I have often seen digital clocks be wrong for some minutes or stop displaying time when the battery dies, but actually stopping? That is a new one :D Well not actually new, because it did stop before one time already and i couldnt believe it, so i changed the battery and it ran normally and accurately for about a week and then "crashed" again.

It's like the watch is running a strange version of Windows for Clocks that just didnt come with a blue-screen, but instead just crashes randomly, hahahaha. And there i was thinking i had seen it all. Only time will tell, if i ever will get that feeling back... ...or perhaps not, because time decided to stop again :D

Last Updated ( Montag, 23 Juni 2008 )
 
limbo of the lost intellectual property PDF Print E-mail
Written by Lutzifer   
Samstag, 14 Juni 2008

I've got a pretty liberal stance on nearly everything in live and would be hard pressed to find things that i'm really against (apart from the obvious stuff like racism and the like). But when it comes to piracy i'm at odds. On the one hand i am usually very apologetic of modern day software- and music-piracy for a multitude of reasons, but when it comes to actual product piracy, where people EARN money from the work of others, i m ok with harsh prosecution and even lynch mobs if need be. Because there is a big difference in sampling full products for free and using them as an aid as to what to buy and actually selling it to others, while one hasnt done jack-shit to create it. So selling silvers in asia or copying hundreds of cds of the latest microsoft operating system to make a living off of it is deeply deplorable in my opinion. What has transgressed in the gaming community last week is kind of both hilariously funny and somewhat disturbing for also many a reason...

 

Last Updated ( Donnerstag, 19 Juni 2008 )
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The crisis with Crysis PDF Print E-mail
Written by Lutzifer   
Montag, 02 Juni 2008

I really liked Crysis. It excelled in nearly every aspect of the game in comparison to its predecessor Farcry. The lush graphics and the nice gameplay variations made it a thoroughly enjoyable experience for me and i even defended it against critics, who thought it to be just a mediocre offering. The only thing that felt short of an AAA title on my first play-thru was the ending. And that is a gross understatement. Crysis features one of the most anti-climactic endings in A-list gaming history and is even worse than the already mediocre ending that Farcry used. The last two boss fights were just plain boring and tedious and the developers tried to mask it as difficult by throwing a bunch of smaller enemies at you to make it feel more difficult. But they only managed to ruin it even further imho. You ask yourself, why is he telling us this now?

 

Last Updated ( Montag, 02 Juni 2008 )
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