A blog of all section with no images
Music Nerd-NEWS: UZi website launched PDF Print E-mail
Written by Lutzifer   
Montag, 14 April 2008

I've been busy working on songs for a yet to be named project with a friend that shapes up to be something along the lines of stoner-rock meets everything else and a full-fledged Nerd-Extravaganza called UZi. The small animated Joshi, Luigi and Mario gifs below where already hinting at what i'm about to reveal. The first six songs of this nerd-metal project are online together with an extra website with all the details on the songs. Topics range from star wars to sesamestreet and from duke nukem to penny arcade:

uzi - n3rd > m3t4l

So excuse me for the small hiatus in website updates and head over to experience the power of the nerdforce =)

 

Last Updated ( Montag, 14 April 2008 )
 
cool news about new cooling methods PDF Print E-mail
Written by Lutzifer   
Montag, 14 April 2008

The more powerful the hardware has become the more we are encountering problems with heat and the discipation thereof. So when i read the following news i was pretty hyped about it, because innovation in the field of cooling like water- or phaseshift-cooling often is only coming at a premium price and with enthusiast hardware. Heatpipes and bigger-sized heatspreaders are becoming somewhat more mainstream nowadays as alot of people rather want to have silent cooling. What MSI has published now looks like a dream come true with its Sterling-Engine solution. It may not be the most efficient for the hottest hardware, but it surely will help reduce costs and noise in alot of places. Hooray for cool innovations like that, even if it still has to be seen, if it's a reliable and cost-effective solution.

Last Updated ( Montag, 14 April 2008 )
 
Neural Gaming II: a new(ral) trend? PDF Print E-mail
Written by Lutzifer   
Dienstag, 26 Februar 2008

My last blog-entry has been about a neural gaming device and now there is news of yet another one that was presented at GDC: www.emotiv.com/ It looks a bit more sophisticated as the last one, but might not be much better gameplay wise. Everything applies that i said about the other device and i'd still love to test one of those. Chances still are that it will only be another gimmick that will go the way of the 3d-glasses (too bulky, not efficient enough at what it tries to do, impeding the gaming experience). I see much more of a bright future gadget-wise in head-tracking, if it is done without bulky headgear, perhaps with a stereo-camera and face-geometry- /head-angle-recognition. From the looks of it, it would fit right into a dystopian sci-fi movie, so it gets my vote for looks in comparison to OCZ's headband =)

Last Updated ( Donnerstag, 28 Februar 2008 )
 
Neural gaming PDF Print E-mail
Written by Lutzifer   
Montag, 21 Januar 2008
Biofeedback and / or human-machine interaction via brainwaves (e.g. EEG or EOG) has been used in the scientific community and in military R&D for quite some time and has yielded a broad  spectrum of different results. Still it struck me as odd, when i saw techreport reporting on a new gadget for gamers: a neural headband controller. I really like innovation in the field of input-controllers, but this took me by surprise. And surprise  (or rather the startle reaction) mapped onto a controller might be just the thing to come in handy when in close-combat battles in an FPS and is something i often wished for already.
I highly doubt that the controller will be something that sells well or even work well enough to be usefull as a single controller. As an addon for pro-gamers this might give a certain edge in the competition though, as the startle response is much faster than other motor reactions in gaming. The more one practices games though, the less startled one gets, so this might also be a short-lived gain in superiority only. I d love to get my hands on one of those to test it myself. The last thing i was so excited about was 3D-Shutter glasses and they turned out to be a nuisance rather than aiding the experience. I really hope for OCZ to succeed with this so they can perfect the design or come up with other innovative ideas to spruce up the gaming world. 
 
Realism: the bane of video-gaming PDF Print E-mail
Written by Lutzifer   
Sonntag, 20 Januar 2008

The one thing that gamers and game-developers have been striving to get right for ages is realism. Even in fantasy worlds the avatars transporting the story have to be objects that one can bond with. And any constraint that stops people from feeling drawn into the world, destroys that illusion of immersion. There has been alot of research in the area of perception that can help make games more believable and realistic but may also help in reducing the overall complexity of the rendering of images. Because just as mp3s have helped tone down the needed bitrate by psycho-accoustic research, similar gains could be achieved by looking at the research done on visual perception. As one thing is sure, the visual system likes to be deceived. What struck me as odd for example is that it took the video-gaming industry so long to raise the detail-levels for faces, when it was well-known that the human brain has a much higher resolution for faces than for most other things combined. ...
 

Last Updated ( Dienstag, 26 Februar 2008 )
Read more...
 
T.h.o.R. #2: the pain of party-games PDF Print E-mail
Written by Lutzifer   
Mittwoch, 02 Januar 2008
I've been subject to two different sessions of Singstar over the last weeks of the festive season. While party games usually are designed to be fun for everybody involved, Singstar carries over all the problems that come with karaoke and public display of one's singing-abilities. As a musician my opinion has always been that the human voice isnt really meant to be used as an instrument. And if you consider doing so, you should invest some time in training your ear and voice to the peculiarities of this endeavour. Maybe that's one of the reasons why karaoke works so well in bars, where assorted beverages help in the lo(o)sing of the tongue and one's self-perception quite a bit. That is not to say that Singstar or karaoke can't be fun per se, but how can this fun be put into perspective of the factors that actually do make the experience worthwhile?
Last Updated ( Dienstag, 08 Januar 2008 )
Read more...
 
<< Start < Prev 1 2 3 Next > End >>

Results 11 - 20 of 23

Archive

Guybrush:
Life is like pillaging a trading vessel bound for Jamestown... Ya never know what you’re gonna get.