Th.o.R: Thoughts on Reviewing
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Montag, 23 Juni 2008 Th.o.R. #3: the numbers game Lutzifer 12611
Mittwoch, 02 Januar 2008 T.h.o.R. #2: the pain of party-games Lutzifer 8458
Mittwoch, 05 Dezember 2007 Th.o.R: Thoughts on Reviewing #1 Lutzifer 10737
 
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Max Payne 2:
She came to get me through the fire.

Newsflash

This is technology to be euphoric about: Euphoria

It may sound like an advertisement campaign for the media-mafia (you-for-Riaa), but it is nothing short of the future of gaming-animation. The euphoria-animation-system delivers life-like, realistic and believable animations without the need for scripted motions and / or motion capture. Its strength comes from a sceletal and muscle animation model that manages to create a sheet endless variation of reactions to actions. Over are the days, when developers touted their games with slogans like "over 100 different death-animations". So, head over to their website and check out the demos and you ll see, they are the frankensteins to the ragdoll in making gaming-characters come to life.

 

One of the games that this technology is featured in is GTA IV, which alludes to one of the downsides of creating more realism in games, as it also makes games more vulnerable to attack from people like Jack Thompson (whom i still can't believe is an actual human being and not a fictual satirical character). But that doesnt stop me from being euphoric about it, and so should you =)