Mission statement PDF Print E-mail
Written by Lutzifer   
Montag, 26 November 2007
Everything i know i learned from star trek. Alas, a similar title was already used for some nerd's book so i had to go with "mission statement". I always liked how the intro of the original series had that long speech about the coming adventures of the enterprise and its five year journey, which - ironically - turned out to be only two years after all. I hope this website will have a longer life-span, but since it is my first array into the world of writing endeavours, i m not sure where the journey will take me and this website. The site still needs some finishing touches, so it doesnt also look like the first set of enterprise =)
Alot of people consider the 70ies and 80ies the "golden age" of video-games and the categorisation seems apt. But what does that make the here and now? The industrial age? Looking at the big players in the video-gaming industry (sic!) and for example the big merger of Activision and Blizzard yesterday i'd say that is as good as any name to give it. Especially since 2007 has been an industrious year with an overabundance of great games - but also a lot of technical issues with those - so starting a website that tries to have a different look on the world of video-games and gaming in general shouldn't be the worst thing to do, right now. I just hope that there aren't too many klingons on the starboard bow.



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Last Updated ( Donnerstag, 06 Dezember 2007 )
 
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Biofeedback and / or human-machine interaction via brainwaves (e.g. EEG or EOG) has been used in the scientific community and in military R&D for quite some time and has yielded a broad  spectrum of different results. Still it struck me as odd, when i saw techreport reporting on a new gadget for gamers: a neural headband controller. I really like innovation in the field of input-controllers, but this took me by surprise. And surprise  (or rather the startle reaction) mapped onto a controller might be just the thing to come in handy when in close-combat battles in an FPS and is something i often wished for already.
I highly doubt that the controller will be something that sells well or even work well enough to be usefull as a single controller. As an addon for pro-gamers this might give a certain edge in the competition though, as the startle response is much faster than other motor reactions in gaming. The more one practices games though, the less startled one gets, so this might also be a short-lived gain in superiority only. I d love to get my hands on one of those to test it myself. The last thing i was so excited about was 3D-Shutter glasses and they turned out to be a nuisance rather than aiding the experience. I really hope for OCZ to succeed with this so they can perfect the design or come up with other innovative ideas to spruce up the gaming world.