Athlon XPired - on being forced to upgrade PDF Print E-mail
Written by Lutzifer   
Sonntag, 04 Mai 2008

ImageYou know you have to upgrade, when at the same day a program tells you your CPU is to shitty and a new game plainly refuses to start on your pimped-out, watercooled Athlon XP. My system still runs most recent games with decent speeds and with comparably good graphic settings. But it cant hide the fact, that it is still based on an nforce2 chip with an Athlon XP as a CPU. Said CPU lacks SSE2, which seems to be mandatory for certain video-editing programs nowadays (and i should have known since i ran into the same problem at university with the smaller brothers of my CPU and Adobe Premiere [there i said it! Screw you, hidden advertisement schemes]) and may be adverse to performance in any of the latest software offerings on the planet. It's still a fast and rocksolid system, so i ll keep it for music-production in my secondary system, which incidently is an old phillips tube-radio, modded into a pc, so it will be more than fitting there.

Still, it's strange to see an industry force people to switch to newer hardware because they are optimizing their programs to certain computational contraints (e.g. are too lazy to provide backward compatibility). But considering how cheap new hardware is at the moment and how powerful a system needs to be to run the latest games and / or do video-encoding i'm not going to complain. As long as my tax-returns are big enough to ensure a decent upgrade-path, i m a happy camper =)




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Last Updated ( Sonntag, 04 Mai 2008 )
 
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This is technology to be euphoric about: Euphoria

It may sound like an advertisement campaign for the media-mafia (you-for-Riaa), but it is nothing short of the future of gaming-animation. The euphoria-animation-system delivers life-like, realistic and believable animations without the need for scripted motions and / or motion capture. Its strength comes from a sceletal and muscle animation model that manages to create a sheet endless variation of reactions to actions. Over are the days, when developers touted their games with slogans like "over 100 different death-animations". So, head over to their website and check out the demos and you ll see, they are the frankensteins to the ragdoll in making gaming-characters come to life.

 

One of the games that this technology is featured in is GTA IV, which alludes to one of the downsides of creating more realism in games, as it also makes games more vulnerable to attack from people like Jack Thompson (whom i still can't believe is an actual human being and not a fictual satirical character). But that doesnt stop me from being euphoric about it, and so should you =)