me: euphoric PDF Print E-mail
Written by Lutzifer   
Montag, 05 Mai 2008

ImageThis is technology to be euphoric about: Euphoria

It may sound like an advertisement campaign for the media-mafia (you-for-Riaa), but it is nothing short of the future of gaming-animation. The euphoria-animation-system delivers life-like, realistic and believable animations without the need for scripted motions and / or motion capture. Its strength comes from a sceletal and muscle animation model that manages to create a sheet endless variation of reactions to actions. Over are the days, when developers touted their games with slogans like "over 100 different death-animations". So, head over to their website and check out the demos and you ll see, they are the frankensteins to the ragdoll in making gaming-characters come to life.

 

One of the games that this technology is featured in is GTA IV, which alludes to one of the downsides of creating more realism in games, as it also makes games more vulnerable to attack from people like Jack Thompson (whom i still can't believe is an actual human being and not a fictual satirical character). But that doesnt stop me from being euphoric about it, and so should you =)




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My last blog-entry has been about a neural gaming device and now there is news of yet another one that was presented at GDC: www.emotiv.com/ It looks a bit more sophisticated as the last one, but might not be much better gameplay wise. Everything applies that i said about the other device and i'd still love to test one of those. Chances still are that it will only be another gimmick that will go the way of the 3d-glasses (too bulky, not efficient enough at what it tries to do, impeding the gaming experience). I see much more of a bright future gadget-wise in head-tracking, if it is done without bulky headgear, perhaps with a stereo-camera and face-geometry- /head-angle-recognition. From the looks of it, it would fit right into a dystopian sci-fi movie, so it gets my vote for looks in comparison to OCZ's headband =)