This week in gaming: PDF Print E-mail
Written by Lutzifer   
Sonntag, 25 Mai 2008

ImageAs a console agnostic i stumbled upon this awesome wii-mote stuff just a few days ago and i really love what Johnny Chung Lee is doing in his projects with and to the hardware of the wii. I loved the concept of the wii from the get-go and i'm still pondering about actually purchasing it, if only as respectful nod to the spirit of gaming-evolution. So, when i was reading about another approach to get the player even more into the game by doing full-body movement recognition via sensor-cameras, i'm actually less thrilled about the wii and more about what that could do to gaming in general. I know others have tried similar stuff and wil be coming out with commercial products soon or have been already, so only time costs for the cameras will tell how feasible it is for gamers worldwide to go with motion capturing at home.

 

Apart from the technical pleasentries that this week had to offer, i was also blown away by penny-arcade's venture into the realm of game-developer hell. Their first game "In the rainslick precipice of darkness - Episode 1" seems to make almost everything right and apart from a minor graphical glitch it is offering an awesome mixture of great tactical gameplay and strong & funny narrative. I was actually expecting more of a adventure-puzzle style kind of game like the also awesome Sam & Max episodes and after having finished the first episode i'm hooked for more and have an even higher respect for their regular gaming-criticism. It may not be the greatest game - and for some because of the shortness not even worth the 20$ they are asking for - but it sure kept me excited and entertained through the whole game. The outro-song by nerdcore's finest MC Frontalot really hit the mark as well. It is not the sheer awesomeness of portal and not even close to non-episodic full-lenght games, but hell, i'm excited like a 5-year old for the next installment :D




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Last Updated ( Sonntag, 25 Mai 2008 )
 
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Newsflash

This is technology to be euphoric about: Euphoria

It may sound like an advertisement campaign for the media-mafia (you-for-Riaa), but it is nothing short of the future of gaming-animation. The euphoria-animation-system delivers life-like, realistic and believable animations without the need for scripted motions and / or motion capture. Its strength comes from a sceletal and muscle animation model that manages to create a sheet endless variation of reactions to actions. Over are the days, when developers touted their games with slogans like "over 100 different death-animations". So, head over to their website and check out the demos and you ll see, they are the frankensteins to the ragdoll in making gaming-characters come to life.

 

One of the games that this technology is featured in is GTA IV, which alludes to one of the downsides of creating more realism in games, as it also makes games more vulnerable to attack from people like Jack Thompson (whom i still can't believe is an actual human being and not a fictual satirical character). But that doesnt stop me from being euphoric about it, and so should you =)