I actually dont wanna be that guy... PDF Print E-mail
Written by Lutzifer   
Donnerstag, 19 Juni 2008

I stayed away from that game "I wanna be the guy" after i checked out the demo some time ago and decided that i didnt want to go through a difficult and brutal plattformer again, because of the pretty high levels of frustration that come with those. But watching somebody else actually go through all the torture and feel all the rage and brutality second-hand by watching him fail, was funny and also kind of rewarding as you get to see somebody else actually beat the game. The whole thing is about 25 youtube videos, so be prepared to lose at least a day to it, if you want to watch them all....

 

This is the first one

 

 

 

 




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Last Updated ( Montag, 23 Juni 2008 )
 
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Mange-ridden to the core, he leads me through the fray. With the toss of a Jackbomb, I clear abominations from our way.

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Newsflash

This is technology to be euphoric about: Euphoria

It may sound like an advertisement campaign for the media-mafia (you-for-Riaa), but it is nothing short of the future of gaming-animation. The euphoria-animation-system delivers life-like, realistic and believable animations without the need for scripted motions and / or motion capture. Its strength comes from a sceletal and muscle animation model that manages to create a sheet endless variation of reactions to actions. Over are the days, when developers touted their games with slogans like "over 100 different death-animations". So, head over to their website and check out the demos and you ll see, they are the frankensteins to the ragdoll in making gaming-characters come to life.

 

One of the games that this technology is featured in is GTA IV, which alludes to one of the downsides of creating more realism in games, as it also makes games more vulnerable to attack from people like Jack Thompson (whom i still can't believe is an actual human being and not a fictual satirical character). But that doesnt stop me from being euphoric about it, and so should you =)