Neural Gaming II: a new(ral) trend?
Written by Lutzifer   
Dienstag, 26 Februar 2008

My last blog-entry has been about a neural gaming device and now there is news of yet another one that was presented at GDC: www.emotiv.com/ It looks a bit more sophisticated as the last one, but might not be much better gameplay wise. Everything applies that i said about the other device and i'd still love to test one of those. Chances still are that it will only be another gimmick that will go the way of the 3d-glasses (too bulky, not efficient enough at what it tries to do, impeding the gaming experience). I see much more of a bright future gadget-wise in head-tracking, if it is done without bulky headgear, perhaps with a stereo-camera and face-geometry- /head-angle-recognition. From the looks of it, it would fit right into a dystopian sci-fi movie, so it gets my vote for looks in comparison to OCZ's headband =)

Last Updated ( Donnerstag, 28 Februar 2008 )
 
Neural gaming
Written by Lutzifer   
Montag, 21 Januar 2008
ImageBiofeedback and / or human-machine interaction via brainwaves (e.g. EEG or EOG) has been used in the scientific community and in military R&D for quite some time and has yielded a broad  spectrum of different results. Still it struck me as odd, when i saw techreport reporting on a new gadget for gamers: a neural headband controller. I really like innovation in the field of input-controllers, but this took me by surprise. And surprise  (or rather the startle reaction) mapped onto a controller might be just the thing to come in handy when in close-combat battles in an FPS and is something i often wished for already.
I highly doubt that the controller will be something that sells well or even work well enough to be usefull as a single controller. As an addon for pro-gamers this might give a certain edge in the competition though, as the startle response is much faster than other motor reactions in gaming. The more one practices games though, the less startled one gets, so this might also be a short-lived gain in superiority only. I d love to get my hands on one of those to test it myself. The last thing i was so excited about was 3D-Shutter glasses and they turned out to be a nuisance rather than aiding the experience. I really hope for OCZ to succeed with this so they can perfect the design or come up with other innovative ideas to spruce up the gaming world. 
 
Realism: the bane of video-gaming
Written by Lutzifer   
Sonntag, 20 Januar 2008

ImageThe one thing that gamers and game-developers have been striving to get right for ages is realism. Even in fantasy worlds the avatars transporting the story have to be objects that one can bond with. And any constraint that stops people from feeling drawn into the world, destroys that illusion of immersion. There has been alot of research in the area of perception that can help make games more believable and realistic but may also help in reducing the overall complexity of the rendering of images. Because just as mp3s have helped tone down the needed bitrate by psycho-accoustic research, similar gains could be achieved by looking at the research done on visual perception. As one thing is sure, the visual system likes to be deceived. What struck me as odd for example is that it took the video-gaming industry so long to raise the detail-levels for faces, when it was well-known that the human brain has a much higher resolution for faces than for most other things combined. ...
 

Last Updated ( Dienstag, 26 Februar 2008 )
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This is a true gem! My girlfriend has a radio-controlled digital clock, that not only DOESNT SHOW THE RIGHT TIME - oh no - it also actually STOPPED at 21:18'50 like it was just another ordinary analog clock. I have often seen digital clocks be wrong for some minutes or stop displaying time when the battery dies, but actually stopping? That is a new one :D Well not actually new, because it did stop before one time already and i couldnt believe it, so i changed the battery and it ran normally and accurately for about a week and then "crashed" again.

It's like the watch is running a strange version of Windows for Clocks that just didnt come with a blue-screen, but instead just crashes randomly, hahahaha. And there i was thinking i had seen it all. Only time will tell, if i ever will get that feeling back... ...or perhaps not, because time decided to stop again :D