Why Weapons?
Written by Lutzifer   
Freitag, 14 Dezember 2007
ImageWhile cynics and conservative culture-critics usually attribute the use of weapons in games as signs of a moral decline, there are other reasons why weapons have played such a big role in the video gaming industry. My preferred argument to counter such criticism is a historic observation: video-gaming is a new form of entertainment and every single new invention in that field has led to mockery and scorn from the older generation in human history. This reflex to shun and sneer at cultural innovations / deviations can be dated back as far as Plato and Socrates (shown in expressions of alarm over the ways of the youth) and in most recent history one can find big debates readily available about the evil of pulp-fiction, radio and tv. Usually the ones who argue the hardest against innovations are also those with the least amount of knowledge and experience with them, because they see themselve morally opposed to them. By embracing the video gaming-culture some answers can be found to why weapons have been so predominant in games....
Last Updated ( Donnerstag, 20 Dezember 2007 )
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Put your dukes up!
Written by Lutzifer   
Donnerstag, 20 Dezember 2007
ImageFinally we get some new info on the long awaited duke nukem forever that single-handedly forced the invention of the term vaporware (head over to 3drealms.com for pics and teaser-trailer). Can it be coincidence that on the same day the german government is tightening legislature on violent games, so that violent video games can be more easily banned? I haven't had the time to check out what the changes will mean for game-publishers and customers in particular, but rest assured, the german government usually knows how to screw up laws, so i bet it wont be pretty for anyone involved. Especially since most politicians involved seem to have no clue regarding video-games. That is not to say, that legislature on violent games cannot be beneficial for our culture and especially young gamers / children. I guess i ll have to do a banned-in-germany article-series to discuss all the issues and games that are banned. But until then, put your dukes up against political idiocy worldwide and always bet on duke ;)
Last Updated ( Donnerstag, 20 Dezember 2007 )
 
Th.o.R: Thoughts on Reviewing #1
Written by Lutzifer   
Mittwoch, 05 Dezember 2007
ImageI had planned to do an article on the veracity of the reviewing-process later this month, but since the gamespot-incident made it newsworthy, i have moved it up the schedule. As Mike Krahulik pointed out quite honestly, game reviews are fundamentally flawed. What once has been a pivotal point of social interaction has now become a professional endeavour, turning a friend's recommendation into a business-model. With gaming magazines that has been painfully clear for ages now and i found refuge in the internet for some years to help me make informed guesses as to what is playworthy or not. But the internet-reviewing sites have evolved from enthusiast-driven sites to big businesses also, so we are at square one again. In the following article i will discuss some of the underlying issues with reviewing and try to outline how to make the best off a flawed system.
Last Updated ( Dienstag, 08 Januar 2008 )
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G-Man:
Rise and shine, Mister Freeman, rise and... shine. Not that I wish... to imply that you have been sleeping on... the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well... let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So wake up, Mister Freeman...wake up and... smell the ashes.

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My last blog-entry has been about a neural gaming device and now there is news of yet another one that was presented at GDC: www.emotiv.com/ It looks a bit more sophisticated as the last one, but might not be much better gameplay wise. Everything applies that i said about the other device and i'd still love to test one of those. Chances still are that it will only be another gimmick that will go the way of the 3d-glasses (too bulky, not efficient enough at what it tries to do, impeding the gaming experience). I see much more of a bright future gadget-wise in head-tracking, if it is done without bulky headgear, perhaps with a stereo-camera and face-geometry- /head-angle-recognition. From the looks of it, it would fit right into a dystopian sci-fi movie, so it gets my vote for looks in comparison to OCZ's headband =)