limbo of the lost intellectual property
Written by Lutzifer   
Samstag, 14 Juni 2008

ImageI've got a pretty liberal stance on nearly everything in live and would be hard pressed to find things that i'm really against (apart from the obvious stuff like racism and the like). But when it comes to piracy i'm at odds. On the one hand i am usually very apologetic of modern day software- and music-piracy for a multitude of reasons, but when it comes to actual product piracy, where people EARN money from the work of others, i m ok with harsh prosecution and even lynch mobs if need be. Because there is a big difference in sampling full products for free and using them as an aid as to what to buy and actually selling it to others, while one hasnt done jack-shit to create it. So selling silvers in asia or copying hundreds of cds of the latest microsoft operating system to make a living off of it is deeply deplorable in my opinion. What has transgressed in the gaming community last week is kind of both hilariously funny and somewhat disturbing for also many a reason...

 

Last Updated ( Donnerstag, 19 Juni 2008 )
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The crisis with Crysis
Written by Lutzifer   
Montag, 02 Juni 2008

ImageI really liked Crysis. It excelled in nearly every aspect of the game in comparison to its predecessor Farcry. The lush graphics and the nice gameplay variations made it a thoroughly enjoyable experience for me and i even defended it against critics, who thought it to be just a mediocre offering. The only thing that felt short of an AAA title on my first play-thru was the ending. And that is a gross understatement. Crysis features one of the most anti-climactic endings in A-list gaming history and is even worse than the already mediocre ending that Farcry used. The last two boss fights were just plain boring and tedious and the developers tried to mask it as difficult by throwing a bunch of smaller enemies at you to make it feel more difficult. But they only managed to ruin it even further imho. You ask yourself, why is he telling us this now?

 

Last Updated ( Montag, 02 Juni 2008 )
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This week in gaming:
Written by Lutzifer   
Sonntag, 25 Mai 2008

ImageAs a console agnostic i stumbled upon this awesome wii-mote stuff just a few days ago and i really love what Johnny Chung Lee is doing in his projects with and to the hardware of the wii. I loved the concept of the wii from the get-go and i'm still pondering about actually purchasing it, if only as respectful nod to the spirit of gaming-evolution. So, when i was reading about another approach to get the player even more into the game by doing full-body movement recognition via sensor-cameras, i'm actually less thrilled about the wii and more about what that could do to gaming in general. I know others have tried similar stuff and wil be coming out with commercial products soon or have been already, so only time costs for the cameras will tell how feasible it is for gamers worldwide to go with motion capturing at home.

 

Apart from the technical pleasentries that this week had to offer, i was also blown away by penny-arcade's venture into the realm of game-developer hell. Their first game "In the rainslick precipice of darkness - Episode 1" seems to make almost everything right and apart from a minor graphical glitch it is offering an awesome mixture of great tactical gameplay and strong & funny narrative. I was actually expecting more of a adventure-puzzle style kind of game like the also awesome Sam & Max episodes and after having finished the first episode i'm hooked for more and have an even higher respect for their regular gaming-criticism. It may not be the greatest game - and for some because of the shortness not even worth the 20$ they are asking for - but it sure kept me excited and entertained through the whole game. The outro-song by nerdcore's finest MC Frontalot really hit the mark as well. It is not the sheer awesomeness of portal and not even close to non-episodic full-lenght games, but hell, i'm excited like a 5-year old for the next installment :D

Last Updated ( Sonntag, 25 Mai 2008 )
 
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Biofeedback and / or human-machine interaction via brainwaves (e.g. EEG or EOG) has been used in the scientific community and in military R&D for quite some time and has yielded a broad  spectrum of different results. Still it struck me as odd, when i saw techreport reporting on a new gadget for gamers: a neural headband controller. I really like innovation in the field of input-controllers, but this took me by surprise. And surprise  (or rather the startle reaction) mapped onto a controller might be just the thing to come in handy when in close-combat battles in an FPS and is something i often wished for already.
I highly doubt that the controller will be something that sells well or even work well enough to be usefull as a single controller. As an addon for pro-gamers this might give a certain edge in the competition though, as the startle response is much faster than other motor reactions in gaming. The more one practices games though, the less startled one gets, so this might also be a short-lived gain in superiority only. I d love to get my hands on one of those to test it myself. The last thing i was so excited about was 3D-Shutter glasses and they turned out to be a nuisance rather than aiding the experience. I really hope for OCZ to succeed with this so they can perfect the design or come up with other innovative ideas to spruce up the gaming world.